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Clementine is a character introduced as one of the main non-playable characters in Telltale Games' ''The Walking Dead'' episodic adventure video game, a spin-off of the Robert Kirkman comic of the same name. She is voiced by Melissa Hutchison and was written by several people, including Gary Whitta. The second season of the game features Clementine as the lead character, though given her extensive role in both games Clementine is the assumed protagonist of the game series. Clementine is a young 8-year-old girl living with her parents in an Atlanta suburb. While her parents were away, she was forced to join a group of survivors in an effort to find safety in midst of a zombie apocalypse. Through the plot, Clementine develops a strong bond with the player-protagonist Lee Everett, a former fugitive who becomes her new guardian, she also developed a bond with Kenny who later replaced Lee as her guardian. Being one of the first elements created for the game, Clementine was designed to act as a moral compass for the player in addition to an influence on the player's decisions, to which the player would have to reflect upon. Clementine was considered an emotional centerpiece of the ''The Walking Dead'' game, and several journalists expressed caring for her fate in a way that few other games have been able to capture. ==Concept and creation== Clementine appeared in the 2012 episode video game ''The Walking Dead'' as a main character. According to the game's creative lead Sean Vanaman, Clementine was "literally the first idea" for developing the game, with her emotional climax at the finale of the fifth episode being established before any of the game's other dialog was written.〔 The development team had considered the including of a child in a dark storyline was similar to previous story elements from Robert Kirkman's ''The Walking Dead'' comic, but still had a difficult time of selling the concept originally.〔 They then set to use Clementine as the "moral compass" for the main player character, establishing her as a "smart, honest, and capable girl" that would reflect on choices made by the player.〔 Telltale had considered other backgrounds for Clementine, such as being from a single-parent family, or being the younger sister of the player character, but found that the pre-established emotional bond between the characters did not fit well, and instead opted to make Lee Everett her father-figure. This led to changing Clementine's race from white to African-American, as to give her the appearance of possibly being Lee's daughter to other characters.〔 Clementine's design was based on art director Derek Sakai's own daughter. Sakai described her as having "a crazy sense of fashion", selecting beloved clothing items to wear regularly. As such, Clementine was given an iconic baseball hat that serves as her connection to her parents.〔 Sakai provided Vanaman with other advice from his fatherhood, offering that Clementine would appear smarter if she did not say as much, while still pointing out character flaws should one get out of line.〔 Much of the game focuses on changes to Clementine's appearances and personality as she comes to grips with the new reality of the zombie-infested world. At the start of the game, Clementine is wearing a clean white dress, but it becomes dirty and soiled throughout the game, "reflecting her loss of innocence", according to Sakai.〔 Melissa Hutchison, a voice actress that had previously worked on other Telltale games, was selected to be the voice for Clementine.〔 Prior auditions were held, but Vanaman found that children could not grasp the emotion of the role while adults were not able to get the voice as they intended for the character; at one point, for lack of a suitable actress, Vanaman felt that "we were going to have to take Clementine out of the game".〔 Hutchison was able to relate to the character of Clementine, as her life mirrored that of the character, and easily fell into the role of the character during auditions, securing her as the voice for Clementine.〔 The bond between Clementine and Lee was considered instrumental to the game by Telltale.〔 Gary Whitta described Lee's and Clementine's relationship as "emotionally authentic". To build this relation, Clementine was introduced as early as possible within the first episode; the specific scene of Lee having to deal with Clementine's zombified babysitter was specifically to highlight Clementine's likability, resourcefulness, and vulnerability.〔 The writers carefully had to balance elements in this scene, as if, for example, Clementine appeared to be annoying to the player, the emotional bond would be absent and the player would likely make choices without caring about Clementine's fate.〔 Writer Jake Rodkin stated that the difficulties of writing a child character that the player wouldn't want to abandon led to serious discussion about dropping Clementine late in the development process, a week before voice recording was to start. The game designer and writer Harrison G. Pink commented that the in-game decisions were not meant to be good because there couldn't be an optimal play-through. Clementine made those decisions even more difficult, since her presence forces the player to consider protecting her on another level. "It gets way more blurred when you involve Clementine," Pink said. "You have these decisions that are probably the right decisions for the group--she's watching, but then maybe she needs to understand this, but I might scare her because she'll think I'm a crazy person. There's no wrong choice, if you can justify it and it feels properly motivated to you, it's a valid choice." With the game's ''Season Two'', Clementine becomes the main playable character, a choice that allowed them to continue the themes of the first season while introducing new characters and situations for the second. Telltale was first challenged to try to make Clementine feel like the character that the player, through making decisions as Lee, had groomed. One method this was resolved by was to create the first scenario of the game to put the player in control of Clementine's actions that have disastrous results (the death of one character and being separated from another) as to make the player felt as if they had made those choices and separating them from familiar characters. Further, they had to consider how to present Clementine as a character that could make substantial changes on the world and characters around her despite being a child. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Clementine (The Walking Dead)」の詳細全文を読む スポンサード リンク
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